Difference between revisions of "KIconEdit (KDE3 Architecture)"
imported>Eliddell (Created page with "Another task developers are found to cover frequently is creation of bitmapped resources (icons, button bars, menu icon-tips, other kinds of small graphical enhancements). KD...") |
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+ | {{Applicable to TDE}} |
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resources (icons, button bars, menu icon-tips, other kinds of small graphical |
resources (icons, button bars, menu icon-tips, other kinds of small graphical |
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enhancements). |
enhancements). |
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− | + | TDE provides for this the Icon Editor. On par with the most advanced tools of |
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− | this category, the |
+ | this category, the TDE Icon Editor renders the creation of icons a child's game |
and a pleasure. |
and a pleasure. |
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− | Here we have a brief listing of the most important features of |
+ | Here we have a brief listing of the most important features of TDEIconEdit: |
*large collection of drawing tools: line, (filled or hollow) rectangle, (filled or hollow) circle and ellipse, spray, fill |
*large collection of drawing tools: line, (filled or hollow) rectangle, (filled or hollow) circle and ellipse, spray, fill |
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*easy in-place color to grayscale conversion |
*easy in-place color to grayscale conversion |
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*shaped selections |
*shaped selections |
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− | *almost |
+ | *almost unlimited zooming (in and out) |
*interface-guided configuration |
*interface-guided configuration |
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*simplified creation of template-based icons (like the mimetype ones) |
*simplified creation of template-based icons (like the mimetype ones) |
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*real-time preview |
*real-time preview |
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− | If in addition to all this we consider the excellent integration with the rest of |
+ | If in addition to all this we consider the excellent integration with the rest of TDE (on-spot drag-and-drop of the edited icon, use of Trinity's help system, very flexible toolbars and tool palettes), it is easy to imagine the value of this powerful and flexible tool. |
− | + | TDEIconEdit is also used as a component for icon editing in TDevelop, the Integrated Development Environment of the Trinity Desktop Environment. |
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''Initial Author:'' [mailto:tibirna@kde.org Cristian Tibirna] |
''Initial Author:'' [mailto:tibirna@kde.org Cristian Tibirna] |
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Latest revision as of 21:45, 22 August 2021
A task developers are found to cover frequently is creation of bitmapped resources (icons, button bars, menu icon-tips, other kinds of small graphical enhancements).
TDE provides for this the Icon Editor. On par with the most advanced tools of this category, the TDE Icon Editor renders the creation of icons a child's game and a pleasure.
Here we have a brief listing of the most important features of TDEIconEdit:
- large collection of drawing tools: line, (filled or hollow) rectangle, (filled or hollow) circle and ellipse, spray, fill
- easy in-place color to grayscale conversion
- shaped selections
- almost unlimited zooming (in and out)
- interface-guided configuration
- simplified creation of template-based icons (like the mimetype ones)
- real-time preview
If in addition to all this we consider the excellent integration with the rest of TDE (on-spot drag-and-drop of the edited icon, use of Trinity's help system, very flexible toolbars and tool palettes), it is easy to imagine the value of this powerful and flexible tool.
TDEIconEdit is also used as a component for icon editing in TDevelop, the Integrated Development Environment of the Trinity Desktop Environment.
Initial Author: Cristian Tibirna